import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL10;

public class GameScreen implements Screen {
	World world;
	WorldRender worldRender;

	@Override
	public void dispose() {

	}

	@Override
	public void hide() {

	}

	@Override
	public void pause() {

	}

	@Override
	public void render(float arg0) {
		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
		worldRender.render(arg0);
	}

	@Override
	public void resize(int arg0, int arg1) {

	}

	@Override
	public void resume() {

	}

	@Override
	public void show() {
		world = new World();
		worldRender = new WorldRender(world);
	}

}
